Showing posts with label Raiding. Show all posts
Showing posts with label Raiding. Show all posts

Sunday, September 29, 2013

Just a rant


   I admit it, I have been kind of stuck on what I would like to write about regarding guilds.  After several days of reflection, it occurs to me that I have some pretty concrete views (some may say odd) on guild leadership and group dynamics.  I have always felt that guild leadership carries obligations and responsibilities just as real world leadership does.  Just as real world leadership often seems to fail, so too does guild leadership. 

   Let’s start with a post from my own guild.  The names have been changed to protect the innocent, so from here on out I will call my guild ‘The Evolution’, this was actually the name of an old guild my wife spent time in.  Likewise when I refer to specific players I will be using aliases.  So, I am trolling my realm’s forums and stumble across a recruitment post for The Evolution.  The post is written by the guild leader and one quote in particular strikes me right away.  He writes, “You should expect a chance to raid. Either in one of the normal groups (Though Group 1 is filled, to my knowledge), doing LFRs with others, or the upcoming Flex Raiding that we plan to hit as soon as we can”.  Two things strike me right away here.

    First is the whole to my knowledge thing.  I mean this guy is the freaking guild leader, you would think he might have a handle on whether a particular raid group is filled.  If it isn’t filled you would expect him to have exact and specific knowledge on what was needed, such as “we have a high need for healers of any type, a medium need for ranged DPS, particularly an affliction lock…..”  What I read from the recruitment post is the guild leader doesn’t have a terribly firm grip on what roles are needed or the current compositions of the raid groups.  This can only lead to bad things, like recruiting a potential raider, only to give them a bench spot, an ultimately resulting in them leaving.  Bad for the player who wasted his time, bad for the guild that is squandering a potential resource.

   Second is the whole expectations thing.  He launches off with a fairly strong promise, “You should expect a chance to raid.”  So far, so good.  Then he goes on to say that this so-called chance to raid might mean, “doing LFRs with others.”  Not to be a dick, but do I really need to be guilded to run LFR? No.  My whole point in joining a guild is to raid, real raiding.  I can remain solo and run LFRs just fine.  Guilds can and should have expectations of their members.  Likewise members can and should have expectations from their guild.  The whole thing is a two-way street, or should be.

  This comes into the responsibility and obligation part.  Just as guilds and their leaders have expectations of their members, members also have expectations from the guild.  I don’t think too many people commit themselves to a guild for the mere sake of committing themselves to a guild.  When I approached The Evolution I was pretty clear about my expectations, I wanted to raid.  I was given a trial run and told I had a spot in raid groups two at the conclusion of the run, so I know I made my expectations clear.  Things is group two is down to, like four members, so needless to say we don’t currently raid.  All of the guild leadership is in group one, which raids current content three nights a week.  The whole thing I take away from this current state of affairs is that the guild leadership is doing well and having fun and that is all that matters, those outside of group one can fend for themselves.  Well, friends and neighbors, if I wanted to fend for myself, I would not have taken the time to join a guild.  I paid money to server transfer to be in ‘The Evolution’.  I come to raids prepared with flasks and food, I read strats and watch videos for the content we are doing.  I play to the best of my ability.  I contribute feasts to the guild bank.  When the guild wanted guild credit for killing the celestials and needed bodies, I came and helped in two kills, despite the fact I had already done my celestial kill for the week.  Nobody had to tell, ask, beg or order me to do any of these things, I regarded them as my duty and obligation as a good guild member.

    I hardly think I am being unreasonable when I expect that guild leadership will have the same sense of obligation to its rank and file and do right by them.  How can they fix raid group two?  There may be no easy answer, but it would be nice to see they were at least trying.  They could for example try to cross-level folks from the first raid group into our suffering group.  They certainly had no problems grabbing the top DPS out of our group to augment themselves.  God forbid they could even recruit.  At the very least they could be honest and issue a proclamation that might read, “we the leadership are doing well and raiding three nights a week, we don’t really feel like devoting any time and energy to group two, if you have any expectations to the contrary, you may as well go looking for a new home, because you won’t be doing regular raids here”.

    I also looked through some of the recruitment posts from other guilds, to get a sense of what guilds seem to be asking for versus what they feel they are obligated to provide to their rank and file.  One thing that struck me, was some guilds were very one-sided in the loyalty department.  I am speaking of guilds boasting that their raid spots are ‘competitive’.  There is certainly a baseline of skill, gear and performance that a guild should expect from an individual, but once that is met, that individual should be treated as a valued team member.  Competitive raid spots mean that as soon as something better comes along, that player loses their spot.  Guilds certainly don’t want to gear up individuals only to have them move on down the line to bigger and better things, so why would an individual want to work through content only to be bumped off the team when a better player comes along?

   This post has become something of a rant, on top of being delayed far longer than I would have liked.  Time to bring this to some kind of conclusion.  If anyone is actually reading this, I would love to hear your opinions on how long I should ride out things in my current guild (a week? a month?? Head for the hills now???).  Long term commitment and stability are big things to me.  I have been in guild leadership positions before and HATE it when people use the guild to grab gear and experience and then pack up.  No guild wants to gear people to leave.  By the same token, I see little point in remaining in a guild where my desires are going unmet.  If I wasn’t clear earlier, my desires are pretty reasonable.  I want to raid regularly, two or three nights a week.  I want to raid current and relevant content, it doesn’t have to be heroic.  I want to see progression, steady progress is all I want, I am not looking for server firsts.  Pretty middle of the line reasonable expectations.

    Yeah, this is coming to a close, I promise.  Just a little update first.  Last night’s guild flex raid did not take place.  Unless something develops tonight or tomorrow, this means an entire week of NO raiding outside LFR.  Good times, good times.

   Okay, for real, rant button to off.  Next post, no promises, whatever I feel like writing about.  I’ll try to avoid another rant. 

   Peace.   

Friday, September 20, 2013

Raiding Semantics



  So far my raiding experiences in the new patch have consisted solely of doing flex raids with varying sized guild groups.  My first impression is that the flex level raids are between easy and moderate in terms of difficulty.  My guild was able to clear the four bosses in the first wing the week it opened, a pace that is reminiscent of Naxx.  Of course this is only the first wing, and next week will bring the second wing with four new bosses, so it’s a bit early to give a final opinion on how difficult flex raiding is.  I have to say that so far it is a very nice break from the wipefest that ToT was, my raid group spent somewhere in the neighborhood of three weeks and fifty attempts downing Horridon.

   For those of you who don’t know, boss drop loot in flex raids is personal loot, so there are no worries about rolling against other raid members.  There are trash drops as well, and these drops are not personal loot.  For once fortune has smiled on me, and from our first week of raiding I walked away with a new tanking mace (it’s even itemized correctly) and a tier chest (I chose the tanking version).  On top of this I grabbed a 535 tanking helm from my adventures on the timeless isle and bought some DPS pants with valor points.  I can assure you that I almost never get gear at this rate, so this is a pleasant change from the endless failbags and gold from a whole patch’s worth of LFR.

    It is now time to turn to the main theme of this post, the semantics of raiding.  Many of you have probably been in guilds that field two (or more) raid teams.  My current guild has two raid teams as have several of my previous guilds.  Some guilds name their teams, most simply refer to them as ‘Raid Group One’ and ‘Raid Group Two’.  My guild used to follow the later convention, and for the curious, I am in group two.  As of late, there is a new regime in town in my guild, no longer are we groups one and two, we are now ‘Team Jade’ and ‘Team Red’.  This change is not some random whim on the part of the guild’s leadership.  It is a refined exercise in semantics.  This change in naming was discussed in chat and the explicit reason given for the change was the group one+group two thing carried the implication that one group was better, superior, more important than the other.  The thing is, that this is the case, group one (excuse me, Team Jade) is superior to gro… err excuse me Team Red.

   Group one is the better group; they are more progressed, have the better players, and they are the more desirable of the two groups to be in. I know, this is a bold assertion, but it’s a true one.  The most obvious indicator of this is the progress of the two groups.  The end of patch 5.3 saw Team Jade frantically making attempts on Lei Shen, the final boss in ToT.  At the same point in time, Team Red was still working on Tortos, the fourth boss in ToT.  This disparity is huge.  Playing word games will not change what is.

   I also discovered the other week that my raid group has not a single guild officer.  That’s raid, the raid leader and her assistant have absolutely no officer powers whatsoever.  I figured this out because the guild bank was locked down with no explanation given (I would imagine someone abused their privileges).  The raid leader had to ask an officer to withdraw food and flasks for the raid.  This is just bad business.  A raid leader should have at least some officer powers, considering they are fulfilling a leadership role.

   It gets even better.  With the advent of the new patch, one of our better raiders was transferred to group one, pardon me, Team Jade.  We already have enough problems filling our roster, so this did not help us in the least.  I cannot help wonder, if raid group two had all the guild leadership in it, would this have happened.  My guess is no.

    I could go on, but you might get the idea that I dislike my guild, and nothing could be farther from the truth.  Despite all the issues I just went on about, I very much enjoy my guild.   I think the issue of disparity between raid groups is common to most guilds that have more than one.  After all, guilds generally don’t spring into existence with a full roster of multiple raid groups.  Guilds start with a handful of people, that coalesce into a raid group.  As time goes on, the guild adds more people, eventually there are too many people for one raid group to accommodate everyone who wishes to raid.  A second group forms, but of course they are a bit behind the power curve.  As time goes on, the inequality increases.  After all, if you were the founding member of a guild that started raiding MSV, and went on to HoF, how excited would you be to suddenly find yourself placed into the newly formed group two to wipe repeatedly on the Stone Guardians?

    The easiest answer to these woes is cross-pollinating the raid groups.  Some of the studs in the 1st group, can occasionally help out folks in the lagging group, while some of the underdogs in G2 can come along with the strong group.  Sadly this rarely happens.  The problem may be too, that there simply are not enough committed raiders to run two separate groups, which means time to start recruiting.

    Enough rambling for now.  Next post I want to talk about pets some more, as I have spent a lot of my last week collecting and leveling new pets, with an eye on the Celestial Tournament.

   Peace.