I am out of town
for the week, so that means no Warcraft for me, since WoW and crappy hotel
internet do not play together well. I’ve
decided to run home (a 10 hour drive) for the weekend for the express purpose
of doing the Celestial Tournament, since another win will get me my third pet (who
will be Chi-Chi). Then it’s back to
Azerothian exile for the week before things return to normal.
Despite being out
of town, I did want to keep up with this blog.
I worked up the nerve to submit my last post to The Power Word Gold Hatchery the
other day. I am already at work on a
detailed guide to doing my favorite pet tamer/rare hunting circuit, and I have
promised myself to include graphics for this one.
I wanted to include
at least one useful tidbit in this post, instead of it being a mere update of
what I’ve been up to, so here is my guide to battling Jeremy Feasel, the
Darkmoon Fair pet master. The team I put
together is actually a fusion of many different posted strategies I have run
across for beating this guy.
Jeremy Feasel will
open the fight with his pet ‘Judgment’ which is essentially a Darkmoon Eye on
steroids. Judgment belongs to the magic
family and all of his abilities are magic abilities. My opening pet is a Pocket Reaver. The Reaver is a mechanical, so all of Judgments’
abilities are weak against my opening pet.
I chose the following move set for my Reaver: Metal Fist, Quake, and Fel Immolate; or in
shorthand 1,2,1 . Below is how my
rotation goes on the Pocket Reaver:
Round 1: Quake
Round 2: Quake continues
Round 3: Quake continues
Round 4: Fel Immolate
Round 5: Metal Fist
Round 6: Quake
Round 7: Quake continues
Round 8: Quake continues
Around round 8 or
9, Judgment should go down. At this
point your Reaver will be low on health, if he hasn’t already died and activate
his failsafe. Jeremy Feasel will bring
out Honky-Tonk for his next pet, which is just a super-charged Darkmoon
Tonk. Honky-Tonk belongs to the
mechanical family and all the abilities he uses against you are likewise
mechanical. The Reaver’s Fel Immolate
ability is an elemental attack and therefore is strong versus mechanicals, like
Honky-Tonk. Spam this ability until your
Reaver goes down. Honky-Tonk will
already be banged up from eating all the quakes.
Once your Reaver
goes down, bring out a Celestial Dragon.
The move set to use on this guy is 1,2,2 . If Honky-Tonk has plenty of health open with
Starfall and follow up the next round with Arcane Storm, this allows Arcane
Storm to gain a damage boost. If
Honky-Tonk is near death cast Arcane Storm immediately. Either way, once you have cast Arcane Storm, follow
up with spamming flamethrower. It is
imperative that the weather be arcane winds when Feasel’s last pet comes out,
as the weather effect will prevent the last pet’s stun.
Jeremy Feasel’s
last pet is Fezwick, an annoying Darkmoon Monkey that belongs to the beast
family. He uses two beast attacks and a
humanoid attack. As mentioned above, the
weather MUST be arcane winds when Fezwick comes out, so that his stun ability
is negated. If your Celestial Dragon is
still up, continue to spam Flamethrower and use Arcane Storm on cool down.
Once your Celestial
Dragon goes down, your third and last pet can be any hard hitting mechanical
pet, using mechanical abilities of your choice.
I personally use a Son of Animus, but a more obtainable pet would be the
Darkmoon Tonk.
I have used this
team against Jeremy Feasel about a half dozen times and I have yet to
lose. With the next fair being a few
weeks out, you have plenty of time to obtain and level the pets I mentioned.
Peace.
No comments:
Post a Comment