I think one of
the things I promised in my last post was an update on how well (or not well)
my experimenting with pet sales in the AH was going. I had also remarked that one of the new pets
in the game, the Azure Crane Chick, seems to drop from looting crane nests on
the isle about one in twenty times. As
data starts to come in, Wowhead (http://www.wowhead.com)
now has posted some drop rates, and right now they are saying a 2% drop rate
for the crane chick. So far I have not
managed to acquire another one. I did
the Karahzan thing on one of my rogue alt and managed to grab both a Lil’ Bad
Wolf and a Fiendish Imp, both of which I promptly listed for a buyout price of
899 gold. I also discovered I had an
extra Pandaren Air Spirit, which I also put up for sale. The following day the imp and the spirit had
both sold. A quick run of tempest keep
had a Lesser Voidcaller drop for me.
Staying on the
subject of pets, I have decided to make it a priority to level as many pets as
I can to 25, and perhaps next week, I will give the Celestial Tournament a
try. I was able to level a Darkmoon
Zeppelin to 25 the other night, and I hoping by next reset that I will have
around 40 max level pets. It is not
terribly difficult to level a pet all the way up in a single day, it takes
about an hour, and I use the following guide:
http://fecklessleader.blogspot.com/p/pet-leveling-guide.html
. I found this site through a link in
the warcraft forums, and after a week of using the advice there, I can say that
this is a guide that works.
I think a good
main theme for this post should be time, considering I along with everyone else
am probably spending a lot of it at a certain isle that lacks it.
One of the first
things I have noticed is that a lot of the elites are not so elite, at least
not to an iLevel518 arms warrior. Most
of the generic elites are fairly easy to kill one on one at this level, a good
thing since the daily quest requires killing twenty of them. The rare or named elites are a different story;
you will most likely want a group for most of these if not all of these. I have also gotten some time in on my rogue
alt who is around iLevel 498, and things are a little tougher for her but still
quite doable. The nice thing about the
daily is it gives 50 valor points, meaning just from doing that single daily, I
can knock out 350 valor points in a week.
On top of that there is a weekly quest on the isle, a kill and collect
type quest, which can be ground out in about an hour or two. The weekly gives 200 Valor points, so just
from questing on the isle you can grab more than half of your weekly valor cap.
Here is a brief
rundown of the various elite mobs I have fought. Again this is based on my experiences as an
iLevel 518 arms warrior:
·
Brilliant Windfeather: An obnoxiously pink flamingo, err crane. Extremely easy fight, his one main attack is ‘Gust
of Wind’, which will sting if you are in front of him, and do nothing if you
are not. This ability has a two second
cast and is quite easy to avoid. At most
he gets a single cast off in my typical fights.
·
Gulp Frog:
Another easy kill, its main ability is ‘Toxic Skin’, which applies a
stacking poison debuff that applies nature damage every time you hit him. One on one they are an easy kill, just make
sure to let the debuff drop off before going off to fight another one.
·
Great Turtle:
He has two abilities of note, ‘Shell Spin’ and ‘Great Bite’. When he retreats into is shell move away to
avoid being hit by the spin, which hurts.
Although a wowhead comment recommends avoiding the bite, I don’t find
this ability to be problematic at all and I simply eat it.
·
Ironfur Great Bull: Very easy, he periodically casts ‘Ox Charge”
which requires you to move out of a very visible ground effect before the cast
completes (it looks like a shaman’s earthquake spell). It’s more annoying than painful if you get
hit by it, as it applies a knockdown.
·
Death Adder:
An intermediate mob, his sole ability is ‘Huge Fang’ which he spams and
which hurts. I use cooldowns for this
guy.
·
Foreboding Flame: Another intermediate level mob, he has two
abilities of concern, ‘Spiritfire Bolt’ and ‘Spiritflame Strike’. The bolt hurts and should be interrupted or
reflected, and the strike creates a large ground effect (a ring of blue flame),
which will hurt quite a great deal if you are in it when the cast completes.
·
Jademist Dancer:
This guy is somewhere between easy and intermediate. His sole ability is ‘steam blast’ which can
and should be interrupted or reflected, as it hurts. These mobs are closely packed and pat about erratically
and rapidly, which is where the difficulty factor comes in, you do not want to
fight multiple dancers.
The above list is
nowhere near exhaustive, but just a run-down of the easier elites on the isle.
Let’s not forget
collecting timeless coins. Even though
the first week is not done, I am up to 21K coins, so I am guessing in another
two weeks or so I will have enough to pay the requisite 50K coins for a piece
of iLevel 535 gear. A guild run allowed
me to the loot the chest for the freebie burden of eternity, which I used to
make a tanking helm to replace my raid finder helm. Just from the three easy dailies (the pet
battle with Tommy Newcomer, the kill quest and the trivia quest) you make 1600
coins a day, and this is less than an hour’s worth of work. The above mentioned mobs drop around 20-30
coins on the average, so you should be getting 2K coins a day for very little
work.
Perhaps I will
talk about raiding (so far limited to the flex difficulty) in my next post.
Peace.
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